![]() In an interview with Game Informer, Fallout 4 director Todd Howard, explains that Skyrim's popularity and the sheer volume of player data in the game created challenges to troubleshooting bugs in the open world. ![]() ![]() Bethesda Studios had some particular technical problems like crippling framerate issues with the Elder Scrolls V: Skyrim on the PlayStation 3. Open world games, with hundreds of missions and miles of terrain tend to have their share of bugs at launch, and even the genre leaders like Rockstar and Bethesda had faced several issues.
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